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[GTAF进口]在main.scm中腾出额外空间(for SA)

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发表于 2012-4-10 21:36:34 | 显示全部楼层 |阅读模式

你这样只看不注册,真的大丈夫?~

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x
原帖地址 http://www.gtaforums.com/index.php?showtopic=319816
在main.scm中腾出额外空间(for SA)

原帖作者/ Rapier @GTAF 翻译/ kwanz @虚拟世界
未经许可 谢绝转载

本教程将演示如何在游戏主线程中腾出额外的空间,以便你在不删除原版脚本实现的任何内容的前提下添加自己的mod。只需要经过以下步骤(以SB编程为例):

·找到这几行并删掉
  1. ...
  2. jump @MAIN_177
  3. $SECOND_PLAYER = Player.Create(#CSPLAY, 2488.562, -1666.865, 12.8757)

  4. :MAIN_177
  5. ...
复制代码
  1. ...
  2. jump @MAIN_1969
  3. $MARKER_EMMETS_GUN = Marker.CreateIconWithoutSphere(18, 2447.364, -1974.496, 12.5469)
  4. $MARKER_IDLEWOOD_BARBER = Marker.CreateIconWithoutSphere(7, 2070.27, -1791.092, 17.1484)
  5. $MARKER_IDLEWOOD_PIZZERIA = Marker.CreateIconWithoutSphere(29, 2107.624, -1807.516, 21.2114)
  6. $MARKER_GANTON_CLOTHES_SHOP = Marker.CreateIconWithoutSphere(45, 2243.807, -1668.567, 20.0313)
  7. $439 = Marker.CreateIconAndSphere($ICON_CJ, $X_JOHNSON_HOUSE, $Y_JOHNSON_HOUSE, $Z_JOHNSON_HOUSE)
  8. $MARKER_SWEET_HOUSE = Marker.CreateIconAndSphere($ICON_SWEET, $X_SWEET_HOUSE, $Y_SWEET_HOUSE, $Z_SWEET_HOUSE)
  9. $436 = Marker.CreateIconAndSphere($ICON_RYDER, $X_RYDER_HOUSE, $Y_RYDER_HOUSE, $Z_RYDER_HOUSE)
  10. $434 = Marker.CreateIconAndSphere($ICON_BIG_DMOKE, $X_BIG_SMOKE_HOUSE, $Y_BIG_SMOKE_HOUSE, $Z_BIG_SMOKE_HOUSE)
  11. $437 = Marker.CreateIconAndSphere($ICON_OG_LOC, $X_OG_LOC_WORK, $Y_OG_LOC_WORK, $Z_OG_LOC_WORK)
  12. $MARKER_CRASH_LS = Marker.CreateIconAndSphere($ICON_CRASH, $X_CRASH_LS, $Y_CRASH_LS, $Z_CRASH_LS)
  13. $MARKER_CESAR_LS = Marker.CreateIconAndSphere($ICON_CESAR, $X_CESAR_HOUSE, $Y_CESAR_HOUSE, $Z_CESAR_HOUSE)
  14. $484 = Marker.CreateIconAndSphere($ICON_CRASH, $X_ANGEL_PINE, $Y_ANGEL_PINE, $Z_ANGEL_PINE)
  15. $MARKER_CATALINA = Marker.CreateIconAndSphere($ICON_CATALINA, $X_CATALINA_HOUSE, $Y_CATALINA_HOUSE, $Z_CATALINA_HOUSE)
  16. $MARKER_TRUTH_FARM = Marker.CreateIconAndSphere($ICON_TRUTH, $X_TRUTH_FARM, $Y_TRUTH_FARM, $Z_TRUTH_FARM)
  17. $MARKER_CESAR_MONTGOMERY = Marker.CreateIconAndSphere($ICON_CESAR, $X_MONTGOMERY, $Y_MONTGOMERY, $Z_MONTGOMERY)
  18. $532 = Marker.CreateIconAndSphere($ICON_CRASH, $X_SF_GARAGE, $Y_SF_GARAGE, $Z_SF_GARAGE)
  19. $524 = Marker.CreateIconAndSphere($ICON_WOOZIE, $X_WOOZIE_HOUSE, $Y_WOOZIE_HOUSE, $Z_WOOZIE_HOUSE)
  20. $527 = Marker.CreateIconAndSphere($ICON_ZERO, $X_ZERO_RC_SHOP, $Y_ZERO_RC_SHOP, $Z_ZERO_RC_SHOP)
  21. $525 = Marker.CreateIconAndSphere($ICON_CESAR_2, $X_SF_GARAGE_2, $Y_SF_GARAGE_2, $Z_SF_GARAGE_2)
  22. $MARKER_TRIADS_SF_GARAGE = Marker.CreateIconAndSphere($ICON_TRIADS, $X_SF_GARAGE, $Y_SF_GARAGE, $Z_SF_GARAGE)
  23. $526 = Marker.CreateIconAndSphere($ICON_CRASH, $X_JIZZY_CLUB, $Y_JIZZY_CLUB, $Z_JIZZY_CLUB)
  24. $528 = Marker.CreateIconAndSphere($ICON_RACE, $X_DRIVING_SCHOOL, $Y_DRIVING_SCHOOL, $Z_DRIVING_SCHOOL)
  25. $540 = Marker.CreateIconAndSphere($ICON_RACE, $X_DRIVING_SCHOOL, $Y_DRIVING_SCHOOL, $Z_DRIVING_SCHOOL)
  26. $580 = Marker.CreateIconAndSphere($ICON_TORENO, $X_TIERRA_ROBADA_RANCH, $Y_TIERRA_ROBADA_RANCH, $Z_TIERRA_ROBADA_RANCH)
  27. $581 = Marker.CreateIconAndSphere($ICON_AIRYARD, $X_OLD_AIRPORT, $Y_OLD_AIRPORT, $Z_OLD_AIRPORT)
  28. $582 = Marker.CreateIconAndSphere($ICON_TRIADS_CASINO, $X_THE_FOUR_DRAGONS_CASINO, $Y_THE_FOUR_DRAGONS_CASINO, $Z_THE_FOUR_DRAGONS_CASINO)
  29. $595 = Marker.CreateIconAndSphere($ICON_CASH, $X_THE_FOUR_DRAGONS_CASINO_2, $Y_THE_FOUR_DRAGONS_CASINO_2, $Z_THE_FOUR_DRAGONS_CASINO_2)
  30. $584 = Marker.CreateIconAndSphere($ICON_MADDOG, $X_ROYAL_CASINO, $Y_ROYAL_CASINO, $Z_ROYAL_CASINO)
  31. $583 = Marker.CreateIconAndSphere($ICON_CRASH, $X_PRICKLE_PINE_LV, $Y_PRICKLE_PINE_LV, $Z_PRICKLE_PINE_LV)
  32. $585 = Marker.CreateIconAndSphere($ICON_MAFIA_CASINO, $X_CALIGULA_PALACE, $Y_CALIGULA_PALACE, $Z_CALIGULA_PALACE)
  33. $622 = Marker.CreateIconAndSphere($ICON_CJ_2, $X_MADD_DOGG_CRIB, $Y_MADD_DOGG_CRIB, $Z_MADD_DOGG_CRIB)
  34. $623 = Marker.CreateIconAndSphere($ICON_CJ_2, $X_MADD_DOGG_CRIB, $Y_MADD_DOGG_CRIB, $Z_MADD_DOGG_CRIB)
  35. $MARKER_PILOT_SCHOOL = Marker.CreateIconAndSphere($ICON_SCHOOL, $666, $667, $668)
  36. $596 = Marker.CreateIconAndSphere(36, -2031.2, -118.0, 34.3)
  37. 0570: $630 = create_asset_radar_marker_with_icon 36 at $2367 $2368 $2369
  38. 0570: $632 = create_asset_radar_marker_with_icon 36 at $2367 $2368 $2369
  39. $LSGYM_ICON = Marker.CreateIconAndSphere($ICON_SWEET, 2228.0, -1722.811, 12.5543)
  40. 0570: $1722 = create_asset_radar_marker_with_icon 35 at $SAVE_PICKUPS_X[5] $SAVE_PICKUPS_Y[5] $SAVE_PICKUPS_Z[5]
  41. 0570: $MARKER_QUARRY_MISSION = create_asset_radar_marker_with_icon 11 at $2352 $2353 $2354
  42. $2588 = Marker.CreateIconWithoutSphere(27, -2728.5, 212.2, 3.4)
  43. $2589 = Marker.CreateIconWithoutSphere(27, -2728.5, 212.2, 3.4)
  44. $MARKER_WANG_CARS = Marker.CreateIconAndSphere(31, $X_PROPERTY_TO_BUY[0], $Y_PROPERTY_TO_BUY[0], $Z_PROPERTY_TO_BUY[0])
  45. $527 = Marker.CreateIconAndSphere(31, $X_PROPERTY_TO_BUY[1], $Y_PROPERTY_TO_BUY[1], $Z_PROPERTY_TO_BUY[1])
  46. $55 = Marker.CreateIconAndSphere(31, $X_PROPERTY_TO_BUY[2], $Y_PROPERTY_TO_BUY[2], $Z_PROPERTY_TO_BUY[2])
  47. $MARKER_TRUCKING_MISSION = Marker.CreateIconWithoutSphere(51, $2373, $2374, $2375)
  48. 04A6: $GS_GANG_MONEY_PICKUP = create_asset_money_pickup_at 2508.359 -1676.538 12.579 money 10000 $GS_GANG_CASH
  49. $PICKUP_KEYCARD = Pickup.Create(#KEYCARD, 3, 0.0, 0.0, 0.0)
  50. $1415 = Marker.CreateIconAndSphere($ICON_CASH, 2035.724, 2727.96, 9.8281)
  51. 0517: $BUY_ASSET_PICKUPS[0] = create_unavailable_asset_pickup 'PROP_4' at $X_PROPERTY_TO_BUY[0] $Y_PROPERTY_TO_BUY[0] $Z_PROPERTY_TO_BUY[0]  // You cannot buy this property yet.
  52. 0517: $BUY_ASSET_PICKUPS[1] = create_unavailable_asset_pickup 'PROP_4' at $X_PROPERTY_TO_BUY[1] $Y_PROPERTY_TO_BUY[1] $Z_PROPERTY_TO_BUY[1]  // You cannot buy this property yet.
  53. 0517: $BUY_ASSET_PICKUPS[2] = create_unavailable_asset_pickup 'PROP_4' at $X_PROPERTY_TO_BUY[2] $Y_PROPERTY_TO_BUY[2] $Z_PROPERTY_TO_BUY[2]  // You cannot buy this property yet.
  54. $2706 = Object.Create(#AD_FLATDOOR, 1833.36, -1995.45, 12.5)
  55. $2707 = Object.Create(#AD_FLATDOOR, 1819.81, -1994.66, 12.5)
  56. $2708 = Object.Create(#AD_FLATDOOR, 1827.68, -1980.0, 12.5)
  57. $2709 = Object.Create(#AD_FLATDOOR, 1851.84, -1990.67, 12.5)
  58. $2710 = Object.Create(#AD_FLATDOOR, 1867.29, -1984.96, 12.5)
  59. $2711 = Object.Create(#AD_FLATDOOR, 1866.52, -1998.53, 12.5)
  60. $2712 = Object.Create(#AD_FLATDOOR, 1899.75, -1984.95, 12.5)
  61. $2713 = Object.Create(#AD_FLATDOOR, 1914.39, -1992.82, 12.5)
  62. $2714 = Object.Create(#AD_FLATDOOR, 1899.01, -1998.5, 12.5)
  63. $2715 = Object.Create(#AD_FLATDOOR, 1900.89, -2020.11, 12.5)
  64. $2716 = Object.Create(#AD_FLATDOOR, 1914.4, -2020.91, 12.5)
  65. $2717 = Object.Create(#AD_FLATDOOR, 1906.54, -2035.52, 12.5)
  66. 0662: write_debug_message "AAAAAAAAA"

  67. :MAIN_1969
  68. ...
复制代码


·类似这样的线程均可删除
  1. ...
  2. create_thread_wb @NONAME_1
  3. ...
  4. :NONAME_1
  5. end_thread
  6. ...
复制代码


·永远不会用到的语句

  1. ...
  2. end_thread
  3. return  // 删掉这行
  4. ...
复制代码
  1. ...
  2. return
  3. return // 删掉这行
  4. ...
复制代码
  1. ...
  2. return
  3. jump @GFAGNT_1137 // 删掉这行
  4. ...
复制代码
  1. ...
  2. jump @APCHECK_1777
  3. end_thread // 删掉这行
  4. ...
复制代码
  1. ...
  2. jump @HJ_15
  3. return // 删掉这行
  4. ...
复制代码

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灼眼的夏娜黑岩之炎烈之印记

发表于 2012-4-10 21:39:54 | 显示全部楼层
额   不懂  

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QQ
发表于 2012-4-10 21:42:51 | 显示全部楼层
好短啊 。。。邪恶了 你得来长的,,,
代码狂怎能搞的啊

点评

我准备来帮你了.最后那一楼是我的了  发表于 2012-4-10 21:44

世界工人

心之所向

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sex lady精力射线真の绅士

发表于 2012-4-10 22:30:33 | 显示全部楼层
LZ目测发力中!!!!!!

点评

这也能精= =惭愧  发表于 2012-4-10 22:39

超级版主

王牛奶,HiiroUnia,[P.L.A]peace

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发表于 2012-4-10 23:09:42 | 显示全部楼层
这些代码看了下,有些事return,那不是循环么

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 楼主| 发表于 2012-4-11 00:20:00 来自手机 | 显示全部楼层
[P.L.A]peace 发表于 2012-4-10 23:09
这些代码看了下,有些事return,那不是循环么

嗯是的
所以紧接着两个的跳转语句后一个就没用了

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王牛奶,HiiroUnia,[P.L.A]peace

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发表于 2012-4-11 00:37:40 | 显示全部楼层
kwanz 发表于 2012-4-11 00:20
嗯是的
所以紧接着两个的跳转语句后一个就没用了

话说这个RETURN到底是做什么用的?很多CLEO里在结尾处都会写这个,是重新回到开头重新执行CLEO的指令

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谷歌翻译坑爹人肉版(不是人肉饭)

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 楼主| 发表于 2012-4-11 00:43:26 来自手机 | 显示全部楼层
[P.L.A]peace 发表于 2012-4-11 00:37
话说这个RETURN到底是做什么用的?很多CLEO里在结尾处都会写这个,是重新回到开头重新执行CLEO的指令

目测是的
SB帮助里说return_if_false基本等于jf
但问题是return是不带参的。。。。

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