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【CLEO 代码】San Andreas Memory Addresses

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发表于 2012-4-6 13:05:22 | 显示全部楼层 |阅读模式

你这样只看不注册,真的大丈夫?~

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x
San Andreas 1.0

Memory

0xB794B4 = AK47 Stat [float]

0x8D5104 = Blur Level [byte]

0xB7CE50 = Cash [dword]

0xB794A8 = Combat Shotgun Stat [float]

0x8CB7A5 = Current radio station (id) [dword]

0xB700F0 = Current car ID (cars only. see vehicle.ide) [dword]

0xBAA420 = Current wanted level [dword]

0xA4EC20 = Dancing minigame score [dword]

0xB7014E = Day of the week [dword]

0xB79038 = Days passed in game [dword]0xB7949C = Deagle Stat [float]

0xB793D4 = Fat Stat [float]

0xB7CEE6 = Fireproof [byte/bool]

0xC1CC03 = Fly with mouse [byte/bool]

0x96C009 = Free Pay 'n' Spray [byte/bool]

0xB7CB49 = Freeze Game [byte/bool]

0xB7CB64 = Game Speed [float]

0xA444A4 = Gray radar [byte/bool]

0x863984 = Gravity [float] (0.008 default)

0xB793E0 = Health Stat [float]

0xB791E4 = Horseshoes # [4 bytes]

0xB7CEE4 = Infinite Run [byte/bool]

0xA4A948 = Lowrider minigame score [dword]

0xB794B8 = M4 Stat [float]

0xB794AC = Machine Pistol Stat [float]

0x8CDEE4 = Maximum wanted level [dword]

0xB7015C = Milliseconds per second (default 1000) [dword]

0xB793DC = Muscle Stat [float]

0xC402B8 = Night Vision (Toggle) [byte/bool]

0xC402B9 = Thermal Vision (Toggle) [byte/bool]

0xB70153 = Time (hour) [dword]

0xB70152 = Time (minute) [dword]

0xB79044 = Times Cheated Stat [byte]

0x8D2530 = Ped Density [float]

0xB790B8 = Photographs taken [dword]

0xB79496 = Pistol Skill [float]

0x8CB7A5 = Radio ID [byte]

0xB794A4 = Sawnoff Stat [float]

0xB793E4 = Sex Appeal Stat [float]

0xB794A0 = Shotgun Stat [float]

0xB7CB49 = Show Menu [byte/bool]

0xB79498 = Silenced Pistol Skill [float]

0xB794B0 = SMG Stat [float]

0xA9AD74 = Spray tags # [dword]

0x969110 = Start of keypress pool [bytes]

0xB793D8 = Stamina Stat [float]

0x8A5B20 = Vehicle density [float]

0xB6F065 = Widescreen (black bars) [byte/boolean]

0xB7014E = Weekday [byte]

Function

ShowTextBox = 0x588BE0

ShowTextBox: procedure(Text: PChar; Flag1, Infinite, Flag2: Byte); cdecl;

ShowTextBoxWithNumbers = 0x69DE90

ShowTextBoxWithNumbers: procedure(Text: PChar;number1,number2,number3, number4mnumber5,number6:LongWord;Offset:LongInt); cdecl;

ShowStyledText = 0x69F2B0

ShowStyledText: procedure(Text: PChar; time:LongInt;style:Word); cdecl;

ShowStyledTextWithNumbers = 0x69E5F0

ShowStyledTextWithNumbers: procedure(Text: PChar; time:LongInt;style:Word; number1,number2,number3,number4,number5,number6:LongWord); cdecl;

ShowTextLowPriority = 0x69F0B0

ShowTextLowPriority: procedure(Text: PChar;time:LongInt;Flag1:Word;Flag2:Byte); cdecl;

ShowTextLowPriorityWithNumbers = 0x69E360

ShowTextLowPriorityWithNumbers: procedure(Text: PChar; time:LongInt;unk:Word; number1,number2,number3,number4,number5,number6:LongWord;Flag:byte); cdecl;

ShowTextHighPriority = 0x69F1E0

ShowTextHighPriority: procedure(Text: PChar;time:LongInt;Flag1:Word;Flag2:Byte); cdecl;

ShowTextHighPriorityWithNumbers = 0x69E4E0

ShowTextHighPriorityWithNumbers: procedure(Text: PChar; time:LongInt;unk:Word; number1,number2,number3,number4,number5,number6:LongWord;Flag:byte); cdecl;
ShowTextBox = 0x588BE0

ShowTextBoxWithNumbers = 0x69DE90

ShowStyledText = 0x69F2B0

ShowStyledTextWithNumbers = 0x69E5F0

ShowTextLowPriority = 0x69F0B0

ShowTextLowPriorityWithNumbers = 0x69E360

ShowTextHighPriority = 0x69F1E0

ShowTextHighPriorityWithNumbers = 0x69E4E0
ShowTextBox: procedure(Text: PChar; Flag1, Infinite, Flag2: Byte); cdecl;

ShowStyledTextWithNumbers: procedure(Text: PChar; time:LongInt;style:Word;

  number1,number2,number3,number4,number5,number6:LongWord); cdecl;

ShowTextLowPriorityWithNumbers: procedure(Text: PChar; time:LongInt;unk:Word;

  number1,number2,number3,number4,number5,number6:LongWord;Flag:byte); cdecl;

ShowTextHighPriorityWithNumbers: procedure(Text: PChar; time:LongInt;unk:Word;

  number1,number2,number3,number4,number5,number6:LongWord;Flag:byte); cdecl;

ShowTextBoxWithNumbers: procedure(Text: PChar;number1,number2,number3,

  number4mnumber5,number6:LongWord;Offset:LongInt); cdecl;

ShowTextLowPriority: procedure(Text: PChar;time:LongInt;Flag1:Word;Flag2:Byte); cdecl;

ShowTextHighPriority: procedure(Text: PChar;time:LongInt;Flag1:Word;Flag2:Byte); cdecl;

ShowStyledText: procedure(Text: PChar; time:LongInt;style:Word); cdecl;u
Cursor Up/Down = 00BA682C

Cursor Up/Down 2 = 00BA6808

Cursor Left/Right = 00BA6828

Cursor Left/Right 2 = 00BA6804
0x583820 = CMarker::Create

0x5839A0 = CMarker::SetAboveEntity

0x583AB0 = CMarker::SetColour

0x583CC0 = CMarker::SetIconSize

0x583D70 = CMarker::SetIcon

0x583D20 = CMarker::SetType

0x583EB0 = CMarker::SetFriendOrThreat

0x583F00 = CMarker::SetEnterExit
.: Model Addresses [dword] :.

// Emergency Vehicle Models

// Use model ID's as defined in the vehicle.ide or peds.ide

0x8A5AB8 = LS(?) Ambulance

0x8A5ABC = SF(?) Ambulance

0x8A5AC0 = LV(?) Ambulance

0x8A5A8C = Police Rancher Model

0x8A5A90 = LS Cop Car Model

0x8A5A94 = SF Cop Car Model

0x8A5A98 = LV Cop Car Model0x8A5A9C = SA Cop Bike Model

0x8A5AD8 = LS(?) Fire Engine Model

0x8A5ADC = SF(?) Fire Engine Model

0x8A5AE0 = LV(?) Fire Engine Model

// Emergency Character Models

0x8A5AA0 = LVPD Sheriff

0x8A5AA4 = LSPD Cop

0x8A5AA8 = SFPD Cop

0x8A5AAC = LVPD Cop

0x8A5AB0 = SFPD Motorbike Cop

0x8A5AC8 = LS Ambulance Driver

0x8A5AD0 = SF Ambulance Driver

0x8A5ACC = LV Ambulance Driver

0x8A5AE8 = LS Fireman

0x8A5AEC = SF Fireman

0x8A5AF0 = LV Fireman

0x8A5AF4 = Taxi Driver

0x8A5AF8 = Taxi Driver 2

0x8A5AFC = Taxi Driver 3

0x8A5B00 = Taxi Driver 4

0x8A5B04 = Taxi Driver 5

0x8A5B08 = Taxi Driver 6
0x4C5AA0 = _isModelCar

0x4C5B60 = _isModelBike

0x4C5C20 = _isModelBMX

0x4C5A70 = _isModelBoat

0x407800 = _isModelExists (lol)

0x4C5B90 = _isModelFPlane

0x4C5B00 = _isModelHeli

0x4C5BC0 = _isModelMTruck

0x4C5B30 = _isModelPlane

0x4C5BF0 = _isModelQuad0x4C5AD0 = _isModelTrain

0x4C5C50 = _isModelTrailer
Start 0xA94D68
End 0xA95148
Size 0x7D <>
0x0  Visible? (boolean) [word]
0x2  Handle ( 1)  [dword]
0x8  X Position  [float]
0xC  Y Position  [float]
0x10 Z Position  [float]
0x14 X Target  [float]
0x18 Y Target  [float] 0x1C Z Target  [float]
0x20 Target Radius  [float]
0x24 Base Radius  [float]
0x28 Path Coord 1 X  [float]
0x2C Path Coord 1 Y  [float]
0x30 Path Coord 1 Z  [float]
0x34 Path Coord 2 X  [float]
0x38 Path Coord 2 Y  [float]
0x3C Path Coord 2 Z  [float]
0x40 Path/Follow Speed  [float]
Target Spot is the spot the center of the light is touching, so is different to the Target Coords.
0x58 Target Spot X  [float]
0x5C Target Spot Y  [float]
0x60 Target Spot Z  [float]
0x64 Target Spot Distance from base?  [float]
0x68 Unknown  [float]
0x6C Unknown  [float]
0x70 Unknown  [float]
0x74 Unknown  [float]
0x78 Unknown  [float]
0x7B Unknown  [float]

评分

参与人数 1金币 +10 收起 理由
liuhao + 10 没钱了。。。

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翘楚 Outstanding

Rank: 6Rank: 6Rank: 6

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发表于 2012-4-6 13:12:53 | 显示全部楼层
内存代碼啊。。蠻有意思的
发表于 2012-4-6 13:13:38 | 显示全部楼层
不懂

世界工人

心之所向

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sex lady精力射线真の绅士

发表于 2012-4-6 14:10:52 | 显示全部楼层
继续搬运吧。骚年

传奇 Legend

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UID
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宝石达人---大丈夫!!!灼眼的夏娜

发表于 2012-4-6 17:05:08 | 显示全部楼层
回帖是美德、看帖没回的直接拖出去剁了、
游戏多读书,少生孩子多养猪

达人 Expert

藐视伸手党的V5城管

Rank: 9Rank: 9Rank: 9

UID
2
宝石
5 粒
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黑岩之炎

发表于 2012-4-6 18:55:37 | 显示全部楼层
太复杂了……   内存至今依然是我的噩梦……

达人 Expert

Rank: 9Rank: 9Rank: 9

UID
203
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发表于 2012-4-6 19:14:17 | 显示全部楼层
我坦白对cleo没多少兴趣~
http://pic.qnpic.com:83/r.jsp?fn=//qiannao/share/2012/5/26/BHEV8X~0)W743TG0YRPDE$8.jpg

璞玉 Potential

Rank: 4

UID
1397
宝石
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金币
3219 枚
节操
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37 ℃
发表于 2012-4-22 15:55:39 | 显示全部楼层
路过

版主

【萌物收藏者】

Rank: 32Rank: 32

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吾王之血木下秀吉

发表于 2012-5-22 18:40:04 | 显示全部楼层
疯之子 发表于 2012-4-6 17:05
回帖是美德、看帖没回的直接拖出去剁了、

正解!

平凡 Ordinary

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发表于 2013-9-20 20:09:10 | 显示全部楼层
完全不懂。。

翘楚 Outstanding

孔子东游,见两小儿被日

Rank: 6Rank: 6Rank: 6

UID
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宝石
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发表于 2013-10-27 20:16:02 | 显示全部楼层
看不懂啊 有木有~

绝世 Peerless

Rank: 22Rank: 22Rank: 22Rank: 22

UID
2485
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发表于 2013-10-30 13:16:04 | 显示全部楼层

能水到这个区,真给跪了。
这是CLEO里面的内存代码。出现“内存不能为****”的就是这方面问题,对我们来说很实用且高端的玩意

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